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What are the requirements for a pixel art car? |
Apr 7 2015, 03:02 PM
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Newbie Group: Members Posts: 2 Joined: 7-April 15 Member No.: 68,464 |
So i have spent a few days looking at the art on this site, and i was wondering what parametres an image had to conform to to be counted as pixel art cars? For example is the picture below, which is fairly high definition, pixel art, or does it have to be 1 pixel = 1 inch?
(IMG:http://i.imgur.com/9H3dC8B.jpg) Thanks (IMG:style_emoticons/default/smile2.gif) This post has been edited by high_on_unicorns: Apr 7 2015, 03:08 PM |
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Apr 7 2015, 03:11 PM
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Tau Ceti Worm Group: Members Posts: 19,533 Joined: 6-December 07 From: Constantinople Member No.: 23,945 Software Used: Other Favourite Style: Both |
Very cool, that looks about right. there's no real size limit, but generally I think people use 1 pixel = 1 inch as a guide, though people make larger/smaller pixel cars. the only problem I see with this one is that it doesn't look pixeled, it has too many shades and looks like you used some auto-AA tools or something. the point of pixel cars is that they're done by hand, without blur/auto-AA tools and made with relatively low shade counts(usually 10-20 for the body's shading). Browse the forum a bit and you'll be able to see this a bit more easily
Also, remember to save things as .png, .jpg ruins the quality of pixel art. This post has been edited by Helmasaur King: Apr 7 2015, 03:12 PM |
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Posts in this topic
high_on_unicorns What are the requirements for a pixel art car? Apr 7 2015, 03:02 PM
JoviBlue that image isnt particularly pixel art as its take... Apr 7 2015, 04:02 PM
high_on_unicorns Thanks for clarifying (And yes, that was made on ... Apr 17 2015, 03:30 PM
JoviBlue that image isnt particularly pixel art as its take... Apr 7 2015, 04:02 PM
high_on_unicorns Thanks for clarifying (And yes, that was made on ... Apr 17 2015, 03:30 PM
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