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> What are the requirements for a pixel art car?
high_on_unicorns
post Apr 7 2015, 03:02 PM
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So i have spent a few days looking at the art on this site, and i was wondering what parametres an image had to conform to to be counted as pixel art cars? For example is the picture below, which is fairly high definition, pixel art, or does it have to be 1 pixel = 1 inch?
(IMG:http://i.imgur.com/9H3dC8B.jpg)

Thanks (IMG:style_emoticons/default/smile2.gif)

This post has been edited by high_on_unicorns: Apr 7 2015, 03:08 PM
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Helmasaur King
post Apr 7 2015, 03:11 PM
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Very cool, that looks about right. there's no real size limit, but generally I think people use 1 pixel = 1 inch as a guide, though people make larger/smaller pixel cars. the only problem I see with this one is that it doesn't look pixeled, it has too many shades and looks like you used some auto-AA tools or something. the point of pixel cars is that they're done by hand, without blur/auto-AA tools and made with relatively low shade counts(usually 10-20 for the body's shading). Browse the forum a bit and you'll be able to see this a bit more easily

Also, remember to save things as .png, .jpg ruins the quality of pixel art.

This post has been edited by Helmasaur King: Apr 7 2015, 03:12 PM
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JoviBlue
post Apr 7 2015, 04:02 PM
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that image isnt particularly pixel art as its taken straight from S-Tuner

pixel art is when you pixellate a painting, so you actually apply the pixels yourself, usually using a shade bar
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high_on_unicorns
post Apr 17 2015, 03:30 PM
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Thanks for clarifying (IMG:style_emoticons/default/smile2.gif) (And yes, that was made on s-tuner, which is what introduced me to this forum in the first place)
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